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I've only been put into empty lobbies. I asked if one of my friends could join me, so we formed a squad and completed the requirements for the challenges of completing a game and getting 4 cephalon captures. However, after the match it had turned out that neither of us had completed the challenges, nor gained any standing. At this point, I figured the reason was probably because we couldn't complete challenges in a squad. Fixed ability to Tranq an already-captured animal resulting in obtaining numerous Tags.

Fixed Fishing hotspots not working for Clients in Orb Vallis. Fixed Fishing Dyes not functioning in several Orb Vallis caves. Fixed Clients sometimes not getting the HUD to show up after starting an animal tracking trail. Fixed 2 players capturing an animal at the same time resulting in one animal being left behind. Fixed a script error that could occur when capturing an animal.

A fix for this was also hotdropped on Friday to predominantly fix Ventkids Standing from reducing, but required a bit more backend work. Fixed Arbitration Warframe Mods being usable in Archwing missions. Fixed the Gear Spiral sometimes not letting you equip more than one item in the same group i. Fixed Cetus and Fortuna vendors first encounter VO replaying when logging into a different location.

Fixed Boosters obtained from Rare Crates having redundant time value text i. Fixed unnecessary quantity text in Bounty rewards UI i. Fixed inconsistent snowing weather when entering Orb Vallis from Orbiter vs Fortuna. Fixed the Options menu becoming unresponsive when using a controller. Fixed overlapping UI menus when opening the controller customization screen while in Operator mode. Fixed ability to invite other players to a Mastery Rank Up Test. Fixed Scanners scanning FX being overly bright. Fixed Corpus Ospreys moving extremely quickly towards the ground sometimes after having been launched from the Dropship.

Fixed incorrect Dropship drop-off animation height. Fixed a few Weapon Skins that were overriding the base weapon sounds when equipped. Fixed incorrect reload sounds when using Perla Skins on single and dual wield secondary weapons. Fixed Life Support pick up sounds in Survival missions not playing.

Fixed some lighting issues in the Orb Vallis Construction Site. Fixed wonky camera placement when talking to Baro on the Strata Relay. Fixed capitalization not being applied to Corpus faction name when choosing a Crossfire mission. Fixed the DE credit easter egg in Fortuna only being viewable once per session. Fixed a crash related to the minimap.

MODERATORS

Reduced the Corpus Ospreys dodging frequency. Updated the Elite Terra Corpus enemy Codex icons. Fixed crashes in localized versions of Warframe. Fixed a crash when attempting to create a new room in the Dojo. Fixed a potential crash related to MOA Companions. Fixed a crash that could occur when mounting a K-Drive. Fixed a potential crash after a Host migration during an Archwing Interception mission.

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Fixed Transferring to the Operator before the second phase of the Lephantis boss fight resulting in inability to defeat it. Fixed Mecha Mods not transferring Damage-over-time Status Effects to other enemies, resulting in no damage dealt. Fixed the incorrect Foundry rush costs for Cryotra, Tazicor, and Vulcax weapons. Fixed a script error when accessing the Arsenal as the Operator in the Simulacrum.

No Impact Damage is actually being dealt. Improved ability to pick up Data Keys that are in motion i. Fixed Pherliac Pods Components not dropping after killing the Juggernaut. Fixed Plains Bounties not allowing Cave stages to start if a player is too close, resulting in Bounty failure. This Affinity will magically appear after successfully Researching another item.

Onwards from Update 24: More is coming!

Fixed the Bounty board reward screen displaying incorrect quantities of certain rewards. Fixed Clients not receiving credit towards the Vallis Spelunker Challenge. Fixed the Vox Solaris quest prompt briefly appearing after talking to Eudico. Fixed doubling sounds when selecting a mission. Fixed a script error when using an Operator ability. More fixes towards an animal appearing to be left behind when two players attempt to collect it at the same time. Fixed animals potentially spawning way too far away from the call point.

Fixed some Orb Vallis fungus covering up animal tracks. Fixed a loss of functionality that resulted in a progression stop in The War Within quest. This console has an increased chance of appearing the more time passes in the Cache Bounty stage. Fixed Clients getting booted from a squad if the Bounty is accepted after the Host chooses one. Fixed all Glaives not bouncing between robotic enemies as reported here: Fixed cases where destroying a Dropship immediately after spawning in Orb Vallis would result in loot being suspended in the air.

Fixed all Equinox Skins not displaying correctly when in Archwing. Fixed floppy cloth on the Equinox Divisa Helmet dangles. Fixed incorrect Sugatra offsets on the Guandao polearm. Reverted some K-Drive performance improvements in order to fix rampant K-Drive crash as a result. More stable performance improvements will come from further testing.

Fixed Arcane Victory not triggering when using a Primary weapon. Fixed Pax Seeker projectiles not showing up for Clients. Dread Mirror Added an 8 meter area-of-effect stagger when reaching a target with Dread Mirror not affected by Mods. Added a small noise movement to the Dread Mirror shield. Charging Dread Mirror projectile while in the air will let you hover for a few seconds. Dread Mirror animations play faster with Natural Talent equipped. Blood Altar Added an 8 meter area-of-effect stagger when impaling an enemy with Blood Altar not affected by Mods.

Increased Blood Altar heal radius from 6 meters to 8 meters. Blood Altar animations play faster with Natural Talent equipped. Seeking Talons charge now starts faster and slows down as it expands. Increased minimum Seeking Talons charge size from 15 degrees to 25 degrees. Reduced maximum Seeking Talons charge size from degrees to 95 degrees. Charging Seeking Talons while in the air will let you hover for a few seconds.

Charging Seeking Talons now makes a sound cue when fully charged. Numerous performance optimizations across the entire game! The previous K-Drive performance improvements have also been re-integrated in a more stable state.

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Join Users Hikkichan Updated: Fixed hearing MOA Companion footsteps in the Orbiter regardless of it being in view as reported here: Join 75 Users Triskets mania Updated: Maximum-capacity loader with increased Status Chance and lowered Critical Chance. Join 41 Users Loli Factory!

Servofish parts now display which Servofish they can be Dismantled from! Increased the Vega Toroid drop rate to bring inline with other Toroids. Orb Vallis Excavation missions now spawn Excavators that will equally match player count, with the exception of a full squad of 4 players where only 3 Excavators will spawn. Updated the Chroma Morkai Skin to appear more leather-like at the creators request.

Updated the Ferita Rapier Skin to allow separate tinting of the blade at the creators request. Made a micro optimization for modern operating systems by deleting code that would generally only help on Windows XP in rare cases. Made some micro optimizations to checking for offscreen-objects. Optimized out small frame-time spikes that would occur periodically during gameplay. Tweaks to improve interpretation of the Corpus hack panel states in Orb Vallis.

Improved the pacing of random enemy encounters and Dropship reinforcements in Orb Vallis. The Conservation gear when tracking animals now functions similar to the Fishing gear, where tapping the bound key will auto-equip the respective item, instead of having to hold the key and re-select the item. Fixed continued issues with hunting footsteps not being visible. This includes a key issue with AMD graphics cards as well as general visibility.

Echo-Lures no longer need to be equipped in your Gear Spiral, they are auto-equipped in the Conservation gear when a Tranq is equipped. Increased the fire rate of the Tranq Rifle so that it enters the reload state faster. Fixed animals sometimes spawning in range and instantly running away. Fixed the controller binding to switch between options in the Conservation gear not functioning. Fixed various poop decals not being correctly hooked up. The world is not ready for this hyper-realistic 4D flight simulator. Fixed an issue with Scanners not animating when scanning a target.

Fixed an ancient issue where high-level bridges could become uncrossable for pets. Fixed Resources obtained while K-Driving not actually saving to Inventories. Fixed Warframes with Channeling abilities being permanently nullified by Scrambus or Comba enemies when hit by their projection Aura while in Operator mode. Fixed inability to Capture a Corpus Base Camp in Orb Vallis due to the Defend timer never ending or the Eximus unit not respawning if the Bounty was previously abandoned.

Titania Razorwing, Mesa Regulators. Fixed Orb Vallis Recovery Bounty objective timer not resetting if multiple Recovery Bounties are completed in one session. Fixed the Chroma Morkai Skin not using the correct colour channel on his tail. Fixed K-Drive custom names not displaying in the End of Mission screen.

Fixed a script error when attempting to Chat link a Kitgun with a custom name. Fixed knee slide, fall whoosh and foliage velocity sound not being stopped in some cases. Fixed the Akvasto Prime playing the wrong sound.

Fixed duplicate K-Drive objective marker appearing when replaying the Vox Solaris quest. Fixed Affinity numbers from enemies not killed by the player not being clamped to the screen and appearing in incorrect places if they died behind the player. Fixes towards Dropship enemies floating in mid-air. Fixed a script error when viewing a Bounty board with no active Bounties available. Fixed an issue where using the Assimilate Ability Augment on Nyx will deactivate toggle sprint, and force the player to toggle again.

Fixed an issue that allowed the Kyta Arachnoid to be targeted by abilities when Overshields were active. Fixed an issue with lockdown alarm lights not shutting off after the Stalker leaves. Fixed script error when selecting Khora in the Conclave Arsenal. Fixed a crash caused by Vacuum pickups. Fixed a crash caused by new cloth optimizations. Fixed Pax Bolt triggering from Primary weapons.

Fixed a subtle texture error on Floofs. In-game Kick, Ban, and Spam Flush messages will now be handled as a system notification instead of a private message. We are in the process of reviewing the human element of our in-game chat moderation. You can read the details here: Improved the accuracy of the in-game FPS counter and made made numerous improvements to the Max Framerate setting as described here: Enthrall can now be used while on Ziplines. Mining results now use the themed resource icon if available. Fixed a crash while Garuda siphons blood.

Fixed maybe Blood Altar and Dread Mirror falling through the floor. Fixed Seeking Talons not being cancelled by Stalker. Fixed a memory leak in the gear wheel that would degrade performance the more often you used it Fixed non-energy draining abilities getting canceled when riding vehicles. Fixed Kyta Raknoid spin beam removing invulnerability.

Fixed terrain clipping in Connector 13 of Grineer Settlement tileset. Fixed some types of camera shake ignoring the view shake option. Fixed Companions orbiting around you sometimes when you stop moving. Fixed rushing forward with zero input when equipping Archwing. Fixed enemies having trouble entering cover. Fixed certain melee sounds that were playing when using abilities in Operator mode.

Fixed choppy automatic weapon fire sound playback Fixed Champion of the People challenge not working as advertised. Fixed Thurible loop sound to stop playing if you get killed while using the ability. Fixed the Hades Tonfa skin not applying the correct material to the flame. Fixed Kitguns not creating tracers and other effects after exiting Submersible Archwing. Fixed the behavior of the Max Framerate setting: Fixed K-Drive GrindSwap trick not triggering when jumping from rail while grinding. Fixed a crash that could occur when loading into Orb Vallis.

Fixed Oxylus Lifeform precept not showing Kubrodon points. Fixed launcher crashes related to high-resolution displays. Fixed missing chain dangle on the Hades Tonfa skin. Fixed missing lightmap info on some cave water planes. Fixed Cryotra only firing at targets within its firing range. Fixed a script error that could occur in the Ayatan Treasure screen.

Fixed invisible hazard bubbles in Hive missions. Fixed a loot crate that was under the floor in Grineer Shipyards tileset. Fixed gory nano particle effects not being hidden when gore is disabled. Fixed potentially crashes on Windows 7 without Service Pack 1. Fixed a crash in the Ambulas fight. Fixed an issue with the mining laser UI getting stuck on screen if town gates were opening.

Fixed a soft-lock when exercising Focus options in Relays, Simulacrum or Captura. Fixed a crash that could occur on shutdown.

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We have fixed an exploit that could only be performed knowingly. Now that the issue is fixed, we will be reviewing our database for extreme offenders and issuing suspensions accordingly. Fixed some localization consistency. Fixed Staff and Polearm Zaws not hitting properly with attacks that use the bottom end of the weapon. Fixed an issue where Power Cell Carriers sometimes took longer than expected to spawn in Venus Excavation missions. Fixed Host migration in Orb Vallis resulting in the remaining players finding they are missing alert level UI and Reinforcement Beacons self destructing on deployment.

An Orb Mother, to be precise. Profit-Taker Bounties must be completed in chronological order first, at which afterwards they can be completed in any order. New Corpus Components Gyromag Systems: A modular component that regulates attitude and altitude in various Corpus systems. A modular component that compensates for the multitude of atmospheric conditions encountered in the Origin System. Anti-gravity system that allows massively heavy objects to be manipulated by a single user.

New Archwing Mods Ammo Chain: On Reload from Empty: A fine-cut pavilion married to a shutter-governor allows for a rapid-yet-economical fire. Loose an incendiary attack that damages over time. Short-range, wide-angle energy release. Lob a powerful fragmentary explosive charge. Throws out explosives to be triggered by passing foes. Increased ammunition, longer recharge time. Smaller, more numerous, micro capacitors. Less ammunition, quicker recharge time.

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The arm piece incorporates several internal lenses, increasing the likelihood of Critical Hits. Void Dash can be used again within 3s, costing no Energy and taking the Operator back to the location where they had started their Void Dash. Taking damage consumes a particle. New accompanying Floofs and Badges are also available from The Business! Find the Motherwrench Hammer Skin in the Market! Find all the Alternate Helmets in the Market or in the Alert rotation.

Atmosphere Arch-Gun General Changes: Heavy Ammo Drops also reset the 10 minute cool-down when picked up, or replenish Ammo if needed. Atmosphere Arch-Gun can be summoned in normal missions with the Archweapon Deployer, but once Ammo has been depleted there is a 10 minute cool-down until you can summon again. Damage increased from 40 to Magazine size decreased from to Ammo Capacity set at Reload speed set at 2 seconds.

Mastery Rank increased from 0 to 1. Critical Damage increased from 2x to 2. Damage fall off reduced from to Damage increased from 60 to Critical damage increased from 2x to 2. Reload speed set at 1. Mastery Rank increased from 0 to 2. Damage increased from to Projectile width decreased from 30m to 10m. Mastery Rank from 0 to 3. Damage increased from 45 to Damage reduced from to Mastery Rank from 0 to 4. Magazine size decreased from 60 to Mastery Rank from 0 to 5. Changed Fire Rate from Functionally exactly the same as before just the max Fire Rate is now shown in the Arsenal.

The residents of Fortuna may have opened up to you, but there is more story to be told. In an effort to make Warframe more accessible, non-analog inputs from different devices can now be used together and will be treated the same as when several non-analog inputs from the same device are pressed.

Added the Loc-Pin item to Clan Research! This new Gear item will let you add your own permanent markers to the map in Plains of Eidolon and the Orb Vallis. Official Forum Post Nyx Changes: Since her revisited kit depends on enemies effectively hitting each other, we changed the passive to make Nyx simply harder to hit. The stronger your weaponry, the deadlier the output of your victim!

All damage inflicted to the target will apply once Nyx deactivates Mind Control, or when the Duration runs out. Mind Control can now be cast while moving, and no longer halts Nyx in her tracks! Psychic Bolts can be cast once on up to 6 targets. Absorb damage type is now based on the damage types it absorbs. Baseline Energy Capacity increased to hit at Max Rank. The Energy cost for Tribute has been decreased from 50 to Simply getting 1 type of Tribute will be enough to have its maximum power. You can continue to acquire Tributes to refresh the Duration, but you no longer need to build them up.

As for the 4 Tribute types: Dust — keep as-is: Entangle — keep as-is: Lantern can be cast up to 4 times at once new targets replace old. Targets will gradually float back to their starting positions. A max of 2 Nullifier bubbles can be created per Drone. Total active Nullifier bubbles from all Drones in the area will not exceed 4 — 10 bubbles scaling with player count. Projectile now explodes on impact after traveling past 6m.

If it impacts before 6m it is destroyed without exploding. Updated explosion effect and matched radius to damage 6m. Fire Rate increased from 2 to 3. Radial damage increased from to Clip size reduced from 2 to 1. Ammo capacity reduced from 40 to Tonkor Reload Speed increased from 2 seconds to 1. Quick fire area-of-effect returned to 2m as intended. Charged fire projectile speed increased. Mag size increased from 45 to Ammo capacity increased from to Clip size no longer affects charge time and is now set at 1 sec.

Charged fire now deals self damage. Reduced the shockwave distortion FX. Changed from semi auto to automatic. Added a small amount of recoil for feedback when firing. Reduced Aim Zoom from 2. Simulor Fire Rate increased from 2 to 3. Ammo capacity increased from 60 to Clip size decreased from 10 to 8. Synoid Simulor Fire Rate increased from 2. Clip size increased from 15 to Increased Mag size from 40 to Increased Ammo capacity from to Increased the recharge rate of Pax Charge when used with all Chambers apart from Catchmoon.

Pax Soar now also reduces the effect of gravity when firing a Kitgun. Splat Loader reload speed increased from 1. Tombfinger Chamber area-of-effect damage origin now matches point of impact instead of behind it. We increased controller responsiveness in a number of ways: When deployed before using an Echo-Lure, these increase the chance of attracting a Rare variant of the respective animal.

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Increased range of Tranq Rifle pulsing sound from m to m. Fixed having no weapon when getting downed while the Echo-Lure or Tranq is equipped. Fixed Tranqing an animal during its despawn animation would cause instant disappearance. Fixed a case of the Echo-Lure UI indicator not matching true pitch of the animal call. Fixed potential cases of the Conservation start point or the call point spawning too far into the edge of the map, making it unreachable.

Fixed rare case of Orb Vallis Servofish repeatable getting stuck in a specific spot. Fixed Servofish frequently being worth 0. The initial Trading Post screen and Research screen in the Dojo have been reworked to not only be more functional and aesthetically pleasing, but also to match your chosen UI Theme! Research in progress now displays contribution progress in the right panel and incomplete material contributions will appear faded. Hovering over non-Credit Research requirement materials now shows the item info as well as the amount owned.

K-Drive Races now require and reward Standing! Boon has adapted the high risk high reward lifestyle — glinty!! High value tricks will reward you more Standing. It now reveals the location of hotspots within Xm and applies Luminous Dye to fish within Xm. Blueprints for Warframes obtained from quests can no longer be sold for Credits. Operators can now use Ciphers when hacking panels! Reduced the overall brightness of the Simulacrum. All keyboard inputs cancel Emotes now, instead of having to re-enter the Emote Gear wheel and re-select the Emote. On Wall Latch for 2 seconds: Slightly increased the size of the visual FX of Nightwatch Napalm at the lowest rank.

Replaced old Corpus lockers of various types with shiny new and improved Corpus lockers on numerous tilesets. Improvements towards MOA Companion jogging animations. Improved the Kohm spark FX. Operator Hoods will appear open when previewing facial accessories to allow proper viewing of the face!

Dropships now loop through and check for the landing zone closest to the chosen encounter location. This should reduce situations where Dropships could pick a very far away point from the encounter area. Optimized out some hitches during gameplay. Optimized the occasional dropped frame during loading screens or when navigating the UI. The Flashlight brightness will now be ducked when using a Scanner. Updated description of Puncture Mods that converts damage to read consistently as the Slash and Impact ones. Reduced the required amount of enemy deaths for the Submersible Archwing Exterminate Sortie mission.

Both Archwing and K-Drive Mods can be found here now. Fixed inability to lift lockdown state and progress in the Grineer Sealab Spy tileset.